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Dharok's set works very well in this minigame if you hit-and-run behind the dummies, although risky if you have bad timing or lag.If you are not confident in your combat stats or plan on fighting them head on, use sharks or summer pies. Lobsters or swordfish are good enough for the minigame if you plan on using the dummy method (assuming around at least 65+ Combat stats).Take multiple Restores, Saradomin brews, and Combat potions if you plan on fighting the knights head on however, this is not needed if you plan to use the aforementioned method involving the dummies.Restore potions are recommended over Super restore potions because you can't use prayer.With 70 Attack, 65 Strength and 65 Defence, a good strategy would be to bring a whip and fill your inventory with 2 Combat potions, 4 Saradomin brews, 4 Restore potions, a Dragon dagger and the rest with monkfish or shark. Keep in mind that there are 4 Defence-lowering knights, 3 Strength-lowering knights, and 3 Attack-lowering knights. The knights can hit very high, up to 29 for the final knight. If you are going to fight the knights head on, you would need monkfish, sharks or better. Do keep in mind that the knights may despawn if the fight takes too long, however. Using the Dragon dagger (p++) special with this method is a good way to take down the knight's health. A general rule of thumb on when it's safe to hit the knight is when the knight's health bar disappears. This way, you can run up to the knight and hit him without fear of retaliation as long as you run back behind the dummy (i.e. Also note that Magic, Ranged, and Prayer will not work in these fights.Ī safe method to kill the knights is to hide behind the dummy while positioning the knight to be diagonally across from you and behind the dummy. The Knights will despawn if you take too long to kill them, logging out and back in will resume the fight starting on that knight. Note: You have a limited amount of time to fight each knight. You can wait until the health bar disappears, hit, and then return to the safespot and repeat until the knight dies. You can also freely teleport out of the training room and it will save your progress. If you die, you go back to the knight you left off on. It will reset your wave back to the first one. Important: Do not leave the training room via door. The Camelot training room/Knight Waves Training Ground is a safe death for Hardcore Ironmen. (The squire says you must restart from the beginning if you fail, but he is incorrect.) Note: If you feel like you cannot win, it's better to let yourself die within the training ground because all stats and run energy are restored upon death, and because that way you don't have to start over at the first knight. Also note that as your Defence is lowered, knights will have an even higher chance of lowering your stats. Stat restore potions are vital, especially to restore your Defence as some knights can lower your Defence extremely fast.
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High level players with 100+ combat can easily complete this minigame with full Guthan's set and restore potions, even with no food. One easy method of completing this minigame is to bring a poisoned dragon dagger (preferably p++), and just poison each knight and hide behind the dummies until the knights are weakened or killed by the poison.
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You can not use Prayer, Ranged or Magic within the Training Ground. You have to fight a total of eight tough knights (all over level 100) who each will drain certain combat stats. A squire standing outside the door of the training room will explain how the Training Grounds work.Īfter completing the training room, players unlock the Chivalry (level 60 Prayer and 65 Defence) and Piety (level 70 Prayer and 70 Defence) prayers. Players must have completed the King's Ransom quest to enter.
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The Knight Waves are an activity located on the top floor of Camelot Castle within the Camelot training grounds (climb up on the western tower ladder). Warning: All PvM activities are dangerous for Hardcore group iron players, including Pest Control, Nightmare Zone, Fight Caves, and Chambers of Xeric. If you die here, you will not lose any of your items.
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